# Capability

## 1. Class and Rarity

|   Class  | D-Stance (1KM=1D) | Heart (1min=1HT) | Quantity | Probability |
| :------: | :---------------: | :--------------: | :------: | :---------: |
|   Ultra  |     16D - 20D     |     Unlimited    |    20    |     0.8%    |
| Platinum |     11D - 15D     |   71HT - 105HT   |    200   |      8%     |
|   Gold   |      7D - 10D     |    36HT - 70HT   |    420   |    16.8%    |
|  Silver  |      3D - 6D      |    21HT - 35HT   |    700   |     28%     |
|  Bronze  |      1D - 2D      |    7HT - 20HT    |   1,160  |    46.4%    |

* Enjoy running at your own pace with D-Stance which differs according to Class.
* $0.5 DRNT per 1D(=1KM) is mined. (Figures may be adjusted according to the market)
* If you run out of one of the following: Heart, D-Stance, or stamina, you will not be able to earn $DRNT.
* For each minute spent, 1 heart is deducted.

## 2. Stamina

|   Class  | Deduction rate |     Recovery    |
| :------: | :------------: | :-------------: |
|   Ultra  | D-stance \*0.5 | 1% per 0.1 DRNT |
| Platinum |  D-stance \*1  | 1% per 0.1 DRNT |
|   Gold   | D-stance \*1.5 | 1% per 0.1 DRNT |
|  Silver  |  D-stance \*2  | 1% per 0.1 DRNT |
|  Bronze  | D-stance \*2.5 | 1% per 0.1 DRNT |

* The maximum recovery rate of Stamina is 100%
* A set % of Stamina is deducted post-run, and the deduction rate is varied by Class.
* Mining efficiency will be reduced if Stamina has not been recovered to 100%

| Stamina (S) recharge rate | Mining Efficiency |
| :-----------------------: | :---------------: |
|        80 < S ≤ 100       |        100%       |
|        60 < S ≤ 80        |        80%        |
|        40 < S ≤ 60        |        60%        |
|        20 < S ≤ 40        |        40%        |
|         1 ≤ S ≤ 20        |        20%        |
|         0 ≤ S < 1         |         0%        |

## 3. EXP

* Depending on the Class, Level-up can be exercised if the cumulative distance reaches a certain amount
* Maximum of 2 levels can be upgraded per day&#x20;

## 4. EXP+ (Experience point Booster)

* EXP+ (Experience point Booster) can be recharged to 100% once a day using $DRNT even if cumulative distance has not been met

## 4. Level Up

| Level | Upgrade Level | EXP | EXP+ ($DRNT) | Level Up ($DRNT) | Extra Mining |
| :---: | :-----------: | :-: | :----------: | :--------------: | :----------: |
|   1   |       2       |  1D |       2      |        0.1       |     x1.0     |
|   2   |       3       |  2D |       4      |        0.3       |     x1.0     |
|   3   |       4       |  3D |       6      |        0.5       |     x1.1     |
|   4   |       5       |  4D |       8      |        0.7       |     x1.1     |
|   5   |       6       |  5D |      10      |        0.9       |     x1.1     |
|   6   |       7       |  6D |      12      |        1.1       |     x1.1     |
|   7   |       8       |  7D |      14      |        1.3       |     x1.2     |
|   8   |       9       |  8D |      16      |        1.5       |     x1.2     |
|   9   |       10      |  9D |      18      |        1.7       |     x1.2     |
|   10  |       11      | 10D |      20      |        2.0       |     x1.2     |
|   11  |       12      | 11D |      22      |        2.2       |     x1.3     |
|   12  |       13      | 12D |      24      |        2.4       |     x1.3     |
|   13  |       14      | 13D |      26      |        2.6       |     x1.3     |
|   14  |       15      | 14D |      28      |        2.8       |     x1.3     |
|   15  |       16      | 15D |      30      |        3.0       |     x1.4     |
|   16  |       17      | 16D |      32      |        3.5       |     x1.4     |
|   17  |       18      | 17D |      34      |        4.0       |     x1.4     |
|   18  |       19      | 18D |      36      |        5.0       |     x1.4     |
|   19  |       20      | 19D |      38      |        10        |     x1.4     |
|   20  |       -       |  -  |       -      |         -        |     x1.5     |


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